Beach Party — this week's build

Goal: playable loop, beach → lighthouse → cabin → bed → dream → portal → beach, by Sunday.
1. Back up, then stub room 3 Export beachparty-v01.rip first. Build room 3: sky background, one platform, invisible walls around the whole edge — walls before anything else.
2. Close the loop Wire every transition in one sitting: beach → lighthouse (Teleport), bed → dream (Cut to Room + Change Chara), portal → beach (Teleport). Play it start to finish. Target: Wednesday.
3. Walk it backwards and sideways 15 minutes trying to break it. Approach the lighthouse from behind, walk into the bed wrong, stand on the portal's edge. Fix what breaks.
4. Give room 3 its shape Chain platforms outward with real gaps. Portal at the far end, out of sight from the bed landing spot. Extend invisible walls as you go. No texturing yet.
5. Build the hand Sprite width a multiple of height for auto-slicing. Four frames of finger-walk. Drop it in room 3, no dialogue. Save for a tired evening.
6. Personality pass Box dialogue + Put on Head for the note. Individual lines per creature — one points at the lighthouse, rest talk nonsense. Make the note worth reading.
7. Get one person to play it Sit next to them, watch, don't talk. Where they hesitate is next week's task list.
Export a new version number at the end of every session — no undo, no autosave. If the week goes sideways, do just #1 and #2 and stop; everything after is improvement.